As I concentrate more and more on my Assassin, I realise that I have found the class for me… at least for now. Although the alt-itis hasn’t set in yet, I highly doubt I’m completely cured. But yes, I do believe, against everything I have ever known in the past, the Assassin class will be the first class I take to 50.
“Once you start down the dark path, forever will it dominate your destiny, consume you it will.”
So, being the perfectionist I can be, I spend almost as much time researching the Assassin as I do playing one – helps that there’s more times I am too distracted to play (courtesy of toddler and now new puppy) than times I can sit down and completely lose myself in game. As I slowly level up (still only 16 due to a week of no play), I start to not only don better gear, but also spend more time in the same pieces of gear than the really early levels. I’ve been told that as you get higher in levels you replace pieces less frequently, so now is as good a time as any to make sure I’m improving the right stats.
So, what stats does an Assassin work towards? Thankfully… pretty much the same as the Ranger!
Physical Crit – The main one for an Assassin to raise, up to the soft cap of 440 that is. The good news for me, is at these low levels I’m at no risk of hitting this cap any time soon. Apparently around the mid 30 levels you can reach it, so for now, this is pretty much the only stat I need to worry about.
At these lower levels (under 30), it’s recommended to just make use of any Physical Crit stones that drop unless you have enough money to burn on buying them off other players. If you obtain any nice stones (+8 or higher), a lot of PvPers recommend holding onto them until you have level 25 or over gear as the Abyss is where they really come in handy.
Evasion – This is an Assassin stat to concentrate on if you are looking into lots of PvP, which let’s face it, if you’re playing Aion you most likely will be. That said, there are a lot of players out there primarily interested in the PvE aspects of the game (either in general, or just on their Assassin) and as such, Evasion isn’t something they really need to worry about.
There is no cap for Evasion, however it works on a comparative stat bases of Accuracy vs Evasion. If your Evasion level is higher than your opponents Accuracy, you start having chances to evade – the bigger the difference, the more evasion. On the flip side, if your opponents Accuracy is higher than your Evasion, they will nearly always land their hits.
You want at least 400 Crit rating before you start dropping it for Evasion…
A tip courtesy of Triniel: When calculating the evasion you will want vs someone of your level, use your own accuracy as a sample. Assassins have one of if not the highest base accuracy, so take your evasion – your accuracy / 10 = Chance to evade someone of your level.
Attack – When you look at a lot of the older Assassin guides, they recommend Attack Speed Increase, but in all my searching, I can not find anything that increases the speed. The only thing I can find is the +attack manastones. In F8L’s guide, he puts Attack last… I can only assume it still belongs there because while it boosts the base damage you do (white damage), I’d still prefer the ability to crit because as Assassins, we need quick kills.
Personally, white damage is for Rangers and Gladiators. Assassins are here to do big numbers and kill our opponents quickly.
Parry – The third on my list of stats to increase because it can help you evade hits which in turn pops your Counter-attack ability. I also solo a lot (currently) so the less damage I take the better. All that taken into consideration, I do not go out of my way to slot for this stat, but if I have a Parry stone sitting around, an empty slot and nothing else to fill it, I will make use of the parry stone. Once the gear is replaced, or I have another crit stone drop, I will replace Parry. (Same goes for HP Stones)
Don’t discount Parry if you have a chance to use it, when an Assassin evades, it’s not only reducing the damage taken, but of course allowing an additional (Focused Evasion free) use of Counter-attack. Should CA stun, it then opens up another opportunity to jump behind the mob/player and use Surprise Attack. With the nice damage SA can do, this could easily be the turning point in a fight…
Accuracy – a trait a lot of Assassins ask about because when you look at it, you need to be about to hit in the first place to do nice damage. Thankfully though, Assassins have the highest natural Accuracy in game and we don’t need to worry about it – Yipee!
So far… that is what I have learned. Bear in mind all of my information comes from reading other players postings, but I did read A LOT of different posts and everything seems to be relatively similar. Of course, if I have anything incorrect, please feel free to politely point it out by commenting below.